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Bring on the new unlocks
Posted: Wed Feb 21, 2007 4:06 pm
by JPistol
No additional firearms will be releaced in the Northern Strike expansion. Just bunch of little new toy gadgets to make things more interesting or more difficult depending on your disposition.
Good news is the Clark 15 will get a modification. Still having difficulties in determining if it is a new weapon, an add-on, or modified ammo. Clark 15 is a nice close range weapon and the new ESP (Explosive Sticky Projectiles) should help give back the Support Class some lost attack range from having the Clairk 15 equiped.
Additional ammo is a given as well as more sprinting speed. Besides, who dosn't like having more clips, a bigger clip, or the ability to get somewhere in a hurry. Just think Blitzkrieg.
Also if you thought it was difficult hiding before with UAV, Satalite, Otis, Puls Meter. Just wait...
Remember, part of tactical advantage on the battlefield is having usefull tools and equipment at the faction's (EU/PAC) disposal. Not having them is...well...not the enemy's problem.
Posted: Wed Feb 21, 2007 6:04 pm
by [JiF]AlbieDamned
I believe you are referring to this:
http://www.northernstriketraining.com/
Click on Key Features, then Unlocks.
Posted: Wed Feb 21, 2007 6:34 pm
by [JiF]AlbieDamned
Here's my summary:
- Recon-Sniper branch: Sniper Decoy. Not sure what this does - maybe create a ghost image for the other team to shoot at?
Recon-Spec Forces branch: Camo Upgrade. Lasts longer than basic camo
Assault-Assault branch: Ammo upgrade for rocket and shotgun attachments. More shots per magazines and more magazines
Assault-Medic branch: Radar Smoke Grenade - Shows position of nearby infantry so you can know what direction to throw smoke in
Engineer-Anti-Vehicle branch: SMG Clip Expansion - more shots per clip for SMG
Engineer-Enginer branch: Motion Mine Bait. Draws motion mines to it and then blows itself and the mines up
Support-Support branch: IDS-1 Infantry detection. Looks like the engineer's PDS-1, but for infantry.
Support-Close Quarters branch: Explosive Sticky Projectiles. Lets you launch timed-detonation explosives which stick to targets from your Clark shotgun.
Squad Leader branch: A gadget which reduces the spawn time for squad members
Ability branch: Shock Absorber Boots. Faster stamina recovery, less damage from falls.
Posted: Wed Feb 21, 2007 6:57 pm
by [JiF]Stepovich
Well that's all very interesting.
Tell you what, after that free unlock weekend, I'm
really, really missing the shotgun!!
All my unlocks are now going towards this.
Posted: Wed Feb 21, 2007 7:06 pm
by [JiF]AlbieDamned
I'm curious what unlocks people have. I think I'll start a new thread.
Posted: Wed Feb 21, 2007 8:46 pm
by JPistol
Just a thought....I'm suspecting that these unlocks may be field upgrade only???
Posted: Thu Feb 22, 2007 3:15 am
by [JiF]Sandretzky
It WILL be mine...Oh yes it will
Posted: Fri Feb 23, 2007 8:58 pm
by JPistol
Since I have all the unlocks never check the Field Upgrade Tab. Last night just for laughs I took a gander at the tab. All the new unlocks are currently working
Posted: Fri Feb 23, 2007 9:25 pm
by [JiF]AlbieDamned
I just read on a message board that the effect of the recon "ghost" gadget is to create an extra blip for the enemy's UAV's/Sat Scans. So it creates a target for them to go after which doesn't really exist.
I thinking creating a holographic image of a sniper would have been much cooler. . .
Posted: Fri Feb 23, 2007 9:58 pm
by JPistol
Well that gives some explaination.
I kept running past the Decoy things last night thinking the batteries ran out because there was no image being displayed. Though come to think of it. The trickery with the UAV and etc. is far more effective than a visual image. Shoot the decoy in the head and the gig is up.
Posted: Fri Feb 23, 2007 10:50 pm
by [JiF][AARP]Grimp
In the right situation that could be usefull for a sniper to lure somebody to an open area for harvesting.
Posted: Sun Feb 25, 2007 3:02 pm
by [JiF][AARP]Grimp
I'm ready
I'm ready
I'm ready
Yes, I knuckled to EA
Posted: Sun Feb 25, 2007 4:32 pm
by [JiF]Lonewolf
I just bought the Northern Strike mod so I guess I'm ready.
Posted: Mon Feb 26, 2007 3:51 pm
by [JiF]AlbieDamned
I think they might have had a glitch at first where you could select the NS unlocks when you got promoted. But it appears that they've fixed it. When I got promoted over the weekend, I couldn't pick the NS unlocks in the trees where I had all the prior unlocks. I can still select the NS unlocks as Field Upgrades, and I'm pretty sure that's by design. They want you to be able to play with them to whet your appetite, so you'll buy NS!
I've been taking the extra ammo for the Assault class's rocket attachment. The extra clip is nice, but what's nicer is that each clip has 4 rounds instead of 3. I can usually kill someone with 2 rounds, so now I can get 2 kills without reloading instead of one. I had a fun time with rockets yesterday on Cerbere. I was defending the command center flag (the tall building up north). I was on the ground between some of the trailers around the edge of the fence, looking back at the main building. The bad guys must have had a spawn beacon somewhere, cause they kept appearing near the base of the stairs of the big building and running up the stairs. I was peppering them with my Baur (in single shot mode), which invariably would cause them to get off the stairs at the first or second floor and duck down. Then I would switch to rockets, zoom in on the wall behind them, drop the range a click or two, and fire off two rounds. I got the pin for 10 kills in a row that way. I almost felt bad cause it was sort of like spawn camping. But of course, I didn't feel that bad!
Posted: Mon Feb 26, 2007 4:30 pm
by [JiF]Stepovich
I was out of town this weekend- managed to download
the patch and buy the new add on last night though.