Complaints
Posted: Tue Feb 13, 2007 4:18 pm
1. I am finding fighting on the Titan to be very unpleasant. First of all, there's the non-stop noise pollution of sentry guns everywhere. Second, there's the extreme gameplay choppiness. It makes it very hard on the attackers. It's not so bad for defenders, cause you're usually in a fixed position waiting for an enemy to come into your field of view. But for attackers, you have to be turning and moving and aiming very quickly, and the choppiness makes it real hard to keep your orientation.
2. I don't like the spawn beacons. First of all, it seems that once a beacon is deployed, it replaces the option to spawn with the squad leader. Quite often the beacon is left at some point which the squad has long since abandoned, so the only way to rejoin up with your squad is to spawn at the closest flag. Second, spawning from a launch pod is extremely disorienting. You hit the ground in a cloud of smoke and dust, and you don't know which way you're facing at first. It takes a few seconds to get your bearings. I've seen some smart players camping spawn beacons, preying on the poor, confused newly spawned players. Once I even saw a sentry gun set up a few feet from a spawn beacon. That was just pure evil.
3. I frakkin hate APM mines. The original idea in BF2 was for snipers to use them to protect their position. For example, put one at the top of the ladder to the rooftop you're sniping from. But by merging the sniper and special forces classes, you now see them used in a completely unrealistic offensive mode. Several times I've been capping a missile silo, and run into an APM mine laid near the base of the silo. You could argue that I should be on the lookout for it. And hopefully I'll learn from my past mistakes. But it's a skill-less strategy. Just drop some APM mines around the silo, then go run off and do something else completely. 5 or 10 minutes later you might be rewarded with a kill that you did virtually nothing to earn.
4. The assault rifles are more geared to the spray and pray player than the player who likes to fire with some accuracy. In BF2, I could switch my M16 or AK47 to single shot mode and take down targets at a decent distance. In 2142, that hardly ever works. I haven't gotten the assault rifle unlocks yet, so maybe they're better. But I wouldn't bet on it. I like to take my time and aim, instead of running up into the enemy's face. Current day assault rifles are accurate to a couple hundred yards in semi-auto mode. Are things that much worse in the future?
5. I think they overdid it with merging the classes. See my rant on APM mines for one thing. If sniper and special forces were kept separate, this wouldn't be as much of an issue cause a sniper would be less likely to be on the front lines capping flags. Also combining engineer and anti-tank makes no sense. Whoever heard of an engineer carrying around a huge anti-vehicle rocket launcher as the primary weapon?
Anyway, that's my rant after a few solid days of playing. Nonetheless, I'm enjoying the game overall. Go figure.
2. I don't like the spawn beacons. First of all, it seems that once a beacon is deployed, it replaces the option to spawn with the squad leader. Quite often the beacon is left at some point which the squad has long since abandoned, so the only way to rejoin up with your squad is to spawn at the closest flag. Second, spawning from a launch pod is extremely disorienting. You hit the ground in a cloud of smoke and dust, and you don't know which way you're facing at first. It takes a few seconds to get your bearings. I've seen some smart players camping spawn beacons, preying on the poor, confused newly spawned players. Once I even saw a sentry gun set up a few feet from a spawn beacon. That was just pure evil.
3. I frakkin hate APM mines. The original idea in BF2 was for snipers to use them to protect their position. For example, put one at the top of the ladder to the rooftop you're sniping from. But by merging the sniper and special forces classes, you now see them used in a completely unrealistic offensive mode. Several times I've been capping a missile silo, and run into an APM mine laid near the base of the silo. You could argue that I should be on the lookout for it. And hopefully I'll learn from my past mistakes. But it's a skill-less strategy. Just drop some APM mines around the silo, then go run off and do something else completely. 5 or 10 minutes later you might be rewarded with a kill that you did virtually nothing to earn.
4. The assault rifles are more geared to the spray and pray player than the player who likes to fire with some accuracy. In BF2, I could switch my M16 or AK47 to single shot mode and take down targets at a decent distance. In 2142, that hardly ever works. I haven't gotten the assault rifle unlocks yet, so maybe they're better. But I wouldn't bet on it. I like to take my time and aim, instead of running up into the enemy's face. Current day assault rifles are accurate to a couple hundred yards in semi-auto mode. Are things that much worse in the future?
5. I think they overdid it with merging the classes. See my rant on APM mines for one thing. If sniper and special forces were kept separate, this wouldn't be as much of an issue cause a sniper would be less likely to be on the front lines capping flags. Also combining engineer and anti-tank makes no sense. Whoever heard of an engineer carrying around a huge anti-vehicle rocket launcher as the primary weapon?
Anyway, that's my rant after a few solid days of playing. Nonetheless, I'm enjoying the game overall. Go figure.