DAY Z
- [JiF]zougathefist
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- Joined: Fri Jan 11, 2008 11:20 pm
- Location: Plymouth / Swindon, UK
Re: DAY Z
Mike is a HAXOR
Re: DAY Z
lol
Admins have a significant amount of power in this game.
I keep the tool closed now while I play. It shows a lot of things that would give me an unfair advantage, but it is very useful to help with glitches. Which happens a lot!
Admins have a significant amount of power in this game.
I keep the tool closed now while I play. It shows a lot of things that would give me an unfair advantage, but it is very useful to help with glitches. Which happens a lot!
- [JiF]FrenchAfroman
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- Location: Berlin, Germany and Dover, Delaware
Re: DAY Z
Glitches are awfull in this game, was walking over a stone when i magically fell through it down to the ground
If we make prisons a living hell for them, then we might just be sending out devils once they are released. Cruel methods to achieve discipline are a thing of the past! So, keep on dancing! Byron F. Garcia.
Re: DAY Z
Grimp and I were in a building the other day. I ran down the stairs, turned around and watched him run down the stairs, fall on his face and die instantly. I know this is realistic, but I didn't realize it took the AARP tag into account.
- [JiF]FrenchAfroman
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- Location: Berlin, Germany and Dover, Delaware
Re: DAY Z
Old men aren't supposed to run down the stairs, they should walk down step by step
If we make prisons a living hell for them, then we might just be sending out devils once they are released. Cruel methods to achieve discipline are a thing of the past! So, keep on dancing! Byron F. Garcia.
- [JiF][AARP]Grimp
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- Location: Massachusetts
- [JiF]zougathefist
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- Joined: Fri Jan 11, 2008 11:20 pm
- Location: Plymouth / Swindon, UK
Re: DAY Z
a stairlift would be taking the reality thing a tad too far
- [JiF]phantomx
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- Location: Ontario, Canada
Re: DAY Z
Well, I like the new splash screen but I had a few issues....When I spawned in and started walking/running around the sound of my foot falls was as if I was running through water. I did start in a building (even after French told me I shouldn't do this). I did notice some supplies in the the air and unreachable (I was in a mall and they were actually on the second floor but out a place that is unreachable - open to the first floor). While running in a few places on the second floor of the mall, the floor actually disappeared visually. I did not fall through and as soon as I stopped running the floor came back.
Also the 30 second delay to "abort" seems excessive. I am by no means an expert in this - a huge DayZ n00b actually - so I am unsure if these are new things or not.
Also the 30 second delay to "abort" seems excessive. I am by no means an expert in this - a huge DayZ n00b actually - so I am unsure if these are new things or not.
- [JiF][AARP]Grimp
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Re: DAY Z
Ya, the mall has a floor bug on that map when you go into the resturant. If you go outside you can sometime see the shawdows of the tables and chairs on the ground. I believe it is a model added to that map that is non-standard. Some of the loot placement in certain other buildings can be strange. It's fairly common in some of the added buildings.
- [JiF][AARP]Grimp
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Re: DAY Z
Oh, we had blown up some very damaged helos thinking they would respawn. Might have to clear them to get them to come back. I blew up one in a mountain and the one I had parked on the fire station. It still remained today when I was on and there have been reboots.
Re: DAY Z
Those are all things that have been around for a while, the little glitches that make the game so fun... Have you spawned in as though you are swimming yet? Even when you are on land you can sometimes come into the game "swimming" in the ground. This was supposedly fixed in the newest version of Taviana but it's still happening. When it happens to you (cause it will) head twards a vehicle to get in and out of, or a terrain change. I've found that I seem to avoid the abort timer if I run into the woods away from zombies. It is annoying, and at times seems a lot longer than 30 seconds! I don't think I can do anything about it though.[JiF]phantomx wrote:Well, I like the new splash screen but I had a few issues....When I spawned in and started walking/running around the sound of my foot falls was as if I was running through water. I did start in a building (even after French told me I shouldn't do this). I did notice some supplies in the the air and unreachable (I was in a mall and they were actually on the second floor but out a place that is unreachable - open to the first floor). While running in a few places on the second floor of the mall, the floor actually disappeared visually. I did not fall through and as soon as I stopped running the floor came back.
Also the 30 second delay to "abort" seems excessive. I am by no means an expert in this - a huge DayZ n00b actually - so I am unsure if these are new things or not.
I'm surprised no one has found the changes yet! I did verify they were working, and thought they would be a nice addition.
If no one finds them by tonight I'll post what I did.
Re: DAY Z
One more thing, I clicked a button that is supposed to delete exploded vehicles. Then restarted the server. They should respawn again at some point.
- [JiF][AARP]Grimp
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Re: DAY Z
Helos came back then I crashed one. Don't worry I survived A little advice. NEVER try to scoot you copter about a foot or two off the ground to someplace. it WILL flip over and explode.
The score interface is back YEAH!
You can now pick up cars with your copter. I flew a couple to the big island camp (one was Frenchy's) and flew a caddy to the little island camp.
If you try to use the tow thing you will be script kicked though.
Looking good over all. Thanks Mike.
The score interface is back YEAH!
You can now pick up cars with your copter. I flew a couple to the big island camp (one was Frenchy's) and flew a caddy to the little island camp.
If you try to use the tow thing you will be script kicked though.
Looking good over all. Thanks Mike.