1. I am finding fighting on the Titan to be very unpleasant. First of all, there's the non-stop noise pollution of sentry guns everywhere. Second, there's the extreme gameplay choppiness. It makes it very hard on the attackers. It's not so bad for defenders, cause you're usually in a fixed position waiting for an enemy to come into your field of view. But for attackers, you have to be turning and moving and aiming very quickly, and the choppiness makes it real hard to keep your orientation.
2. I don't like the spawn beacons. First of all, it seems that once a beacon is deployed, it replaces the option to spawn with the squad leader. Quite often the beacon is left at some point which the squad has long since abandoned, so the only way to rejoin up with your squad is to spawn at the closest flag. Second, spawning from a launch pod is extremely disorienting. You hit the ground in a cloud of smoke and dust, and you don't know which way you're facing at first. It takes a few seconds to get your bearings. I've seen some smart players camping spawn beacons, preying on the poor, confused newly spawned players. Once I even saw a sentry gun set up a few feet from a spawn beacon. That was just pure evil.
3. I frakkin hate APM mines. The original idea in BF2 was for snipers to use them to protect their position. For example, put one at the top of the ladder to the rooftop you're sniping from. But by merging the sniper and special forces classes, you now see them used in a completely unrealistic offensive mode. Several times I've been capping a missile silo, and run into an APM mine laid near the base of the silo. You could argue that I should be on the lookout for it. And hopefully I'll learn from my past mistakes. But it's a skill-less strategy. Just drop some APM mines around the silo, then go run off and do something else completely. 5 or 10 minutes later you might be rewarded with a kill that you did virtually nothing to earn.
4. The assault rifles are more geared to the spray and pray player than the player who likes to fire with some accuracy. In BF2, I could switch my M16 or AK47 to single shot mode and take down targets at a decent distance. In 2142, that hardly ever works. I haven't gotten the assault rifle unlocks yet, so maybe they're better. But I wouldn't bet on it. I like to take my time and aim, instead of running up into the enemy's face. Current day assault rifles are accurate to a couple hundred yards in semi-auto mode. Are things that much worse in the future?
5. I think they overdid it with merging the classes. See my rant on APM mines for one thing. If sniper and special forces were kept separate, this wouldn't be as much of an issue cause a sniper would be less likely to be on the front lines capping flags. Also combining engineer and anti-tank makes no sense. Whoever heard of an engineer carrying around a huge anti-vehicle rocket launcher as the primary weapon?
Anyway, that's my rant after a few solid days of playing. Nonetheless, I'm enjoying the game overall. Go figure.
Complaints
-
- Forum User
- Posts: 516
- Joined: Mon Jan 29, 2007 2:51 pm
- Location: Ellicott City, MD
See if I can help sooth some of this.
1. Till recently I was playing BF2142 on low end (3-4 years old) 1.7 AMD. Playing Titan Mod was deffently a hinderance. Troubleshooting the situation. I turn the sound options to LOW, thus lowering the number of audio sound channels in the game. HUGE improvement for my box.
2. I just shoot the SLSB. "Ah, sorry Sir, don't know what happen."
The SLSB deffently has its use. Just often gets forgotten at back lines in heat of battle.
Look at the mini map when poding down. This can help you face the direction you want. Unfortuantly there is no preventive measure against SLSB supressor units, other than placeing a squad member or sentry gun(s) on guard duty.
3. In whole and not one on one, APMs have tactical value. Offensive or Defensive.
Three musts in counter APM tactics.
a. From experiance (deaths) memorize most common placements.
b. KEEP YOUR BUTT DOWN!! Stay in crouch postion or crawl on your belly if advancing probable APM placement areas.
c. Have a Engineer on the team with a AE Defuser.
The only hate I have about APMs is not the RECON unit who placed them. It is the friendly yahoo who runs pass me setting the sucker off as I am defusing it.
4. Practice, practice. There is no substatial (the variables are slight) difference between stock kits and unlocks. It is just overal time and experance of the user and knowing the quirks of the kit. You would be amazed the number of snipers that get out snipered by stock assault kits.
1. Till recently I was playing BF2142 on low end (3-4 years old) 1.7 AMD. Playing Titan Mod was deffently a hinderance. Troubleshooting the situation. I turn the sound options to LOW, thus lowering the number of audio sound channels in the game. HUGE improvement for my box.
2. I just shoot the SLSB. "Ah, sorry Sir, don't know what happen."
The SLSB deffently has its use. Just often gets forgotten at back lines in heat of battle.
Look at the mini map when poding down. This can help you face the direction you want. Unfortuantly there is no preventive measure against SLSB supressor units, other than placeing a squad member or sentry gun(s) on guard duty.
3. In whole and not one on one, APMs have tactical value. Offensive or Defensive.
Three musts in counter APM tactics.
a. From experiance (deaths) memorize most common placements.
b. KEEP YOUR BUTT DOWN!! Stay in crouch postion or crawl on your belly if advancing probable APM placement areas.
c. Have a Engineer on the team with a AE Defuser.
The only hate I have about APMs is not the RECON unit who placed them. It is the friendly yahoo who runs pass me setting the sucker off as I am defusing it.
4. Practice, practice. There is no substatial (the variables are slight) difference between stock kits and unlocks. It is just overal time and experance of the user and knowing the quirks of the kit. You would be amazed the number of snipers that get out snipered by stock assault kits.
- [JiF][AARP]Grimp
- Moderator
- Posts: 3803
- Joined: Thu Aug 24, 2006 9:23 pm
- Location: Massachusetts
Yep you can crouch or crawl right up to those suckers. Now after the silo is reprogrammed don't get excited like I do an jump up and run
I can deal with pretty much all the armaments in the game. I have no problem taking what Albie calls a cheap kill
I think its part of the game. You learn or die. Unless you like to run to flags/silos like I do really fast then you die and die and die and don't learn a thing.
I think the mines especially the engineers help take away some of the vehicles dominance.
Ever back pedal a walker like mad trying to get away from those floaty mines. Its just plain fear. Stupid tree always get in the way.
Once I came too close and bailed out. Then I tried to hop in and out to get away. Didn't work
What I don't really like is the same thing I did not like about BF2. All the darn scanning. I think I would rather not know where everybody was all the time. Maybe limit to an on call drone and personal devices only. The sat scan gives too much away.
I can deal with pretty much all the armaments in the game. I have no problem taking what Albie calls a cheap kill
I think its part of the game. You learn or die. Unless you like to run to flags/silos like I do really fast then you die and die and die and don't learn a thing.
I think the mines especially the engineers help take away some of the vehicles dominance.
Ever back pedal a walker like mad trying to get away from those floaty mines. Its just plain fear. Stupid tree always get in the way.
Once I came too close and bailed out. Then I tried to hop in and out to get away. Didn't work
What I don't really like is the same thing I did not like about BF2. All the darn scanning. I think I would rather not know where everybody was all the time. Maybe limit to an on call drone and personal devices only. The sat scan gives too much away.
Last edited by [JiF][AARP]Grimp on Wed Feb 14, 2007 11:05 pm, edited 1 time in total.