Server mode/mod change schedule

Topics about EA's Battlefield 1942 game
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[JiF]Mike
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Server mode/mod change schedule

Post by [JiF]Mike »

EDITED August 23, 2010 EDITED

Weekdays
BG42 - 2:30 AM Monday to 2:00AM Tuesday
Coop - 2:00 AM to 12:00 PM Tuesday to Friday
CQ - 12:00 PM to 2:00 AM Tuesday to Friday

Weekends
CQ - 12:00 PM Friday until Monday 2:00 AM

All changes occur immediately at the scheduled time.
The server automatically stops and restarts in order for the change to occur. You will need to reconnect.

All times are Eastern US Times
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[JiF]Brick
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Re: Coop/CQ Schedule

Post by [JiF]Brick »

Thanks Mike!
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[JiF]Alexander theGreat
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Re: Coop/CQ Schedule

Post by [JiF]Alexander theGreat »

Hmm, what is the difference between these modes?

I only know the "normal gaming mode" with taking flags and I know the mode "capture the flag".

Alex
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[JiF]Cesar
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Re: Coop/CQ Schedule

Post by [JiF]Cesar »

Coop is with bots - you know, those guys that can kill you in two seconds with a colt. Conquest is normal. Without bots, capping flags, only real players.
Last edited by [JiF]Cesar on Fri Jan 29, 2010 12:30 pm, edited 1 time in total.
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[JiF]Alexander theGreat
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Re: Coop/CQ Schedule

Post by [JiF]Alexander theGreat »

AHHHHHHH!
It is so easy and now I understand :)

Thanx
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[JiF]rix
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Re: Coop/CQ Schedule

Post by [JiF]rix »

Alex, in expansion WW2SW there is also the "objective" mode for some(all?) maps, where one team is supposed to blow something up and the other team to defend. We rarely play this mode but it happens. Just put a request to admin in game if you want to try it.
I dont think there can be bots in "objective" mode.
/rix
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Re: Coop/CQ Schedule

Post by Gnome-father »

coolest objective is on FHSW on rattrap when you are going to destroy the insane big tank! (sorry, i think i went too far from the subject :oops: )
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Re: Coop/CQ Schedule

Post by [JiF]Mike »

Updated to reflect new schedule.
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[JiF]corn
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Re: Coop/CQ Schedule

Post by [JiF]corn »

I was up until 2 am CST last night and it never changed back to coop.
If i am central time wouldn't that mean the server time should have been around 3am?
FYI
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[JiF]FrenchAfroman
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Re: Coop/CQ Schedule

Post by [JiF]FrenchAfroman »

its 3 pm est and its in coop not normal
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[JiF]Mike
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Re: Coop/CQ Schedule

Post by [JiF]Mike »

It is not in coop mode, it changed to cq as scheduled. If it was on a coop map that is because someone changed it to a coop map. You can now tell what cycle it's running by the server name.

According to the log the server restarted on time last night:
2010-02-11 02:00:29 : User operator at console said '[BFSM] Server is scheduled to restart at the end of this game!'.
2010-02-11 02:04:08 : # [Global] Kampfratte: hi all
2010-02-11 02:09:41 : # [Global] ROCKET112: not nice
2010-02-11 02:09:50 : # [Global] Kampfratte: :-)
2010-02-11 02:11:32 : User operator at console changed game.serverName from [[JiF]'s Pot Luck CQ] to [[JiF]'s Pot Luck Coop til Noon].
2010-02-11 02:11:32 : Restarting server per scheduled event.
2010-02-11 02:11:32 : Disconnected
2010-02-11 02:11:32 : Server stopped
2010-02-11 02:11:35 : Server started
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[JiF]Brick
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Re: Coop/CQ Schedule

Post by [JiF]Brick »

I was there when it switched at 12:00 Noon.
When this happens you need to exit and restart BFRM to see the new rotation.

We had to manually select COOP maps for a while because of only 3-4 people on.
12:00NOON may be a tad early, it seems like the numbers start picking up after 1:00PM
However, I won't suggest any changes yet. I will keep an eye on it for a while as I am usually in and out frequently between 8:00AM and 1:00PM
Also, This website show a graph of the number of players vs. the clock
http://www.game-monitor.com/bf1942_Game ... story.html
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Re: Coop/CQ Schedule

Post by [JiF]KellysHero »

Just checked and it is showing CQ but coop maps were on. Since there were 13 players, I manually set up some of the conquest maps, but have to go.
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Re: Coop/CQ Schedule

Post by [JiF]Gib »

The above couple of posts beg the question...if we log into BFRM and see that its running COOP during the time that it should be running Conquest, should we just tell everyone on the server we are manually rebooting the server to get Conquest mode initiated? (since it failed to re-boot itself to Conquest?) That would be great if it works to get us back on track.

Thanks!
Gib
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[JiF]Sgt Shellshocked
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Re: Coop/CQ Schedule

Post by [JiF]Sgt Shellshocked »

How can a regular admin reboot the server though?
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