Maybe the "series of tubes" have become clogged with bot carcasses? Perhaps we could use a pipe cleaner?[JiF]Sgt. hUTCHIE wrote:...
There have been all sorts of theories flying around - from the recent number of people increase, the microsoft operating system and the new server build...
the server
- [JiF]ALargeWoodenBadger
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- Location: Ontario, Canada
Re: the server
"Oh god, I've never been so happy to be beaten up by a woman"
Captain Zapp Brannigan
Captain Zapp Brannigan
- [JiF]Sgt. hUTCHIE
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- Location: Halifax, England, UK
Re: the server
Well there are probabaly too many bots and a more drastic solution is needed.[JiF]ALargeWoodenBadger wrote:Maybe the "series of tubes" have become clogged with bot carcasses? Perhaps we could use a pipe cleaner?
I know, we could use that stick in Badgers avatar, coat it in honey, and then rub it over his fur.
Said article, what ever you want to call it, could then be used to shift the bot blockage...
P.s. haven't had much problem with response recently despite the bandwidth tests.
hUTCHIE
Try a drop of the hard stuff....
- Lonewolf-McQuade
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Re: the server
The server crashes have been going on long before the bandwidth testing ever started. The server rebuild, I believe, improved overall performance in the long run. The server does not play as well with 64 people/bots on it, and it does crash more often on COOP maps. These are things that we have been watching for a while now and that we have shown in logs to be real existing challenges for us. The COOP issue is still technically unresolved and we'll probably have to deal with it by managing our maps.[JiF]Sgt. hUTCHIE wrote:There have been all sorts of theories flying around - from the recent number of people increase, the microsoft operating system and the new server build.
The most current issue is the lag (which is related to the testing.) This can easily get confused with other existing issues, but they are different things and each somewhat important to gameplay.